Jowan
Jowan
While you can already hide events from the event list I think in many cases people could disable whole modules that they don't need. This would be useful for builtin...
Currently they are like this, which is very easy to mistake for empty imo: ![grafik](https://github.com/coppolaemilio/dialogic/assets/42868150/0a8fb1f5-5d73-48e1-833d-64d030568185) I suggest something like this: ![grafik](https://github.com/coppolaemilio/dialogic/assets/42868150/a5bd3331-9a79-48bb-826d-9ca56706eae0)
It would be cool to have a way to install rich text effect scripts with dialogic. This would - add them to any DialogText Node. - add autocompletion to the...
Currently objects are just misrepresented. Workaround is to use @export_file and load later.
Not sure why, but when removing all labels, then it seems to not update the label list reference (that's kept for label suggestions).
The modules editor allows to change the event defaults but it's hard to reset them.
This had been brought up before and I just encountered it myself again. Originally this was done to make it easier to have whitespace inside of random selection modifier, but...
Typical in some VN engines. Will be very hard, no idea yet how to tackle this. But it would be cool I guess. I know the "Full history" was intended...
This was discovered by user Kooky on discord: Godot 4.1.1, dv2-alpha-8 Original image: ![image](https://cdn.discordapp.com/attachments/1089341091729395762/1147597365537144963/image_2023-08-31_20-40-16.png) Bubble max_width is reduced to 150, with custom font AND custom font size ![image](https://cdn.discordapp.com/attachments/1089341091729395762/1147618005912657970/image.png) Here it...
Maybe with a signal or by calling a method like save_full_state() on all subsystems that have it. This would allow the subsystems to easily save stuff to the full state...