Jowan

Results 109 issues of Jowan

Basically this allows you to set a Jump event as a "checkpoint" and then at any time use another jump event to go to the last checkpoint (this could go...

Feature✨

This is important for saving events (mainly character and text). Also the picker should be improved so that they can be easily distinguished.

Feature✨

The events usually keep direct references to characters or other timelines. This however can cause chain-reactions of loading many, many timelines, and significantly and unnecessarily increase load time. Resources should...

Feature✨
Critical 💩

## The problem **Describe the bug** When you add a space in front of a line, then the timelineLoader thinks it's indented. This happened to @thebardsrc. Her code had spaces...

Bug 🐞
Needs testing

This is kinda intentional (because the timeline loader will not interpret empty lines), but really confusing. I guess empty text events should save as some string (e.g. "[EMPTY]") and detect...

Bug 🐞
Noob Friendly 👍

## The problem **Describe the bug** By dragging a end node, you can do very strang things. ![grafik](https://user-images.githubusercontent.com/42868150/182569113-a68f24f7-3fa1-420f-ad37-f72c4ab25820.png) They don't actually create errors, but I still think we should not...

Bug 🐞
UI/UX ✏

Although get_tree().paused works, there are moments where you want to pause the dialog but not the rest of the game. Pausing should affect: - [x] Input - [x] Text revealing...

Feature✨
Noob Friendly 👍

Implement an audio preview like in 1.x

Feature✨
Noob Friendly 👍
UI/UX ✏
Approved

Similar to the way you can set the color for characters, I think it would be cool to be able to set a color for a glossary entry that would...

Feature✨