Jowan
Jowan
Basically this allows you to set a Jump event as a "checkpoint" and then at any time use another jump event to go to the last checkpoint (this could go...
This is important for saving events (mainly character and text). Also the picker should be improved so that they can be easily distinguished.
The events usually keep direct references to characters or other timelines. This however can cause chain-reactions of loading many, many timelines, and significantly and unnecessarily increase load time. Resources should...
## The problem **Describe the bug** When you add a space in front of a line, then the timelineLoader thinks it's indented. This happened to @thebardsrc. Her code had spaces...
This is kinda intentional (because the timeline loader will not interpret empty lines), but really confusing. I guess empty text events should save as some string (e.g. "[EMPTY]") and detect...
## The problem **Describe the bug** By dragging a end node, you can do very strang things.  They don't actually create errors, but I still think we should not...
Although get_tree().paused works, there are moments where you want to pause the dialog but not the rest of the game. Pausing should affect: - [x] Input - [x] Text revealing...
Implement an audio preview like in 1.x
Similar to the way you can set the color for characters, I think it would be cool to be able to set a color for a glossary entry that would...