Jowan
Jowan
Dialogic nodes are currently just custom classes. That means that when instancing them from the Add Child menu, they are just a base node with a script. We should consider...
There is currently no implmentation for translations of the editor interface. - [ ] Implementation of editor translations - [ ] Actual translation work
This might be a bit of a bold issue to make, but these are some things that I just wanted to discuss, while trying to find my way around the...
Hey I just found a weird behaviour in the graph editor: The fields in the Transform node only allow 2 decimal places (min 0.01), diffrent then most godot fields with...
This PR aims to give more power to the theme, by adding some custom style variations and panels, use of PanelContainers (to control content margins), etc. This PR uses the...
The theme resource was done from scratch to avoid the use of unnecessary/outdated theme properties (a clean theme resource should make it easier to adjust and vary in the future)....
Would be nice also have most recent characters at the top of the suggestions in the text editor.
Array and Dictionary entries in autoloads or other objects can be accessed like this `{Autoload.array["entry"]}`. However the syntax `{Autoload.array.entry}`, which gdscript users would expect to also work, is not implemented....
Right now all the timeline execution is done by the dialogic game handler. While for many games one timeline at a time is the most logical thing to do, sometimes...