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Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.

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It's a long shot, but this mod is great and it would be great if you guys could work on some sort of compatibility? Or even make your own variant?...

When A VJ Base NPC Shoot Bullets The Bullets Go To Up And Not Go To The Target

![20220909195309_1](https://user-images.githubusercontent.com/113217927/189459936-7070a7cf-e63e-4035-bc65-74c0eaba1408.jpg) i dont know if its a mod conflict or any thing but sometimes if a prop is trying to interact with a frozen or unfrozen prop it will almost...

`m_bSimulating` is being set to `true` too early in `JoltPhysicsEnvironment::Simulate`, it needs to be at least after `PostSimulationFrame`, otherwise you're causing an assert message [here](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/physics.cpp#L1996) for every frame in debug...

[In this map in particular](https://steamcommunity.com/sharedfiles/filedetails/?id=1953871677) (and other Industrial_17 based maps), has noticeably less FPS with Vjolt Physics than with IVP/Havok. Not all large maps behave like this, but It might...

I've noticed that with Jolt physics installed fedhoria ragdolls simply don't work anymore. I noticed this seems to be something to do with that there isn't any restraint on ragdoll...

I noticed [you don't fill in the performancesettings](https://github.com/Joshua-Ashton/VPhysics-Jolt/blob/d923d9a5b57a11f263628000b4c4a52437f6d3ae/vphysics_jolt/vjolt_environment.cpp#L1177), leading to issues where using the values gives weird behavior: This is how the table looks for me using Volt (random garbage...

I noticed that when I approach a light object (like a small wooden box), it starts tumbling against me pretty fast (can kill the player), and if I back away...