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Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.

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pretty self explanatory, to replicate (in gmod) use the no collide tool and allow the two objects to collide (specifically using physgun with a lot of force) (or set both...

There are weird issue when server quitting (with or without players): ``` ntdll.dll!_RtlpBreakPointHeap@4() Unknown ntdll.dll!RtlpValidateHeapEntry() Unknown ntdll.dll!RtlValidateHeap() Unknown KernelBase.dll!_HeapValidate@12() Unknown vphysics.dll!_CrtIsValidHeapPointer(const void * block=0x1e213390) Line 1407 C++ vphysics.dll!free_dbg_nolock(void * const...

In lfs, airplanes and helicopters initially behave normally (the cesna has a shifted center of gravity and its tail lies on the ground), and then they start spinning at high...

Objects like `models/props_c17/fence01a.mdl` usually fall pretty slowly, however it falls as fast as every other object. The gravity gun is also able to pick up any object, no matter how...

I'm using win32 and this occurs when i use changelevel a minute or two later the server just crashes the auto restarts on its own ![image_2022-09-01_134023206](https://user-images.githubusercontent.com/54481654/187915915-27acaef4-922e-4b5c-a573-4d03de5aca68.png)

so, with ur physics the vehicles goes nuts https://streamable.com/15q82s

Right now you cannot compile maps with Volt as several crucial functions such as `JoltPhysicsCollision::ConvexFromPlanes` and `JoltPhysicsCollision::CollideWrite` are stubbed out at the moment.

Hello, Looking at the feature matrix there's a big cross next to 'Pully'. Should I implement pulley support for Jolt (I assume we're talking about a rope and pulley system...

feature

The vehicle's wheel cant work, just the hl2 jeep dont have problem ,some vehicle use the simgphys cant do anything .