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Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.

Results 99 VPhysics-Jolt issues
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When you're using this, you can't break welds that can be broken. For example, a dupe that is completely destructible can not be destroyed, because you can't break the welds.

Easy to reproduce if you play on some HL2 maps, or custom campaign maps that use APCs.

The moment the turret tries to shoot, it falls and dies. Manhacks became just stupidly slow. Scanners seem to be absolutly disoriented, they do backflips and bumb into walls. Rollermines...

The problem is the the super grav gun doesn’t pick up npcs or ragdolls.

In construction props the prop “wood_crate001a_damaged” will freak out when standing on and or placing in water https://user-images.githubusercontent.com/113322789/190900280-62b6faa4-282d-4f87-84dc-44eef555d961.MOV

anyway. when i spawn this dupe : https://steamcommunity.com/sharedfiles/filedetails/?id=113272705 and i shoot and destroy the elevator... IT HARD CRASHED MY GAME will this be fixed? when i played a map and...

Hello yet again, As per #93 I have fixed the initial issue with the interface returning incorrect values but tried to go and make it work best I could for...

While trying to help an acquaintance get VJolt working on their TF2 server (which is hosted on a machine using an `Intel Xeon E5-2690 v2`, which doesn't support AVX2) I...

everytime I try to drop or launch said prop it just doesn't move and instead falls in slow motion

Some examples, such as legs, turn easily as if there were no bones at all.