VPhysics-Jolt
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[GMOD] Certain large maps have lower FPS with Vjolt than with regular IVP/Havok
In this map in particular (and other Industrial_17 based maps), has noticeably less FPS with Vjolt Physics than with IVP/Havok. Not all large maps behave like this, but It might be because of the amount of Dynamic Props used in the map? I am not technical enough to know why this happens, but it is very consistent with Industrial_17 based maps.
I'll keep looking for other maps that have this behavior.