VPhysics-Jolt
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Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.
Some clips block entities that they shouldn't. Some player clips can block physics objects sometimes...
Replaced physics dll file, disabled then UNSUBSCRIBED from all addons, even got latest development version and replaced physics dll with that, but it still crashes instantly when trying to start...
The water just falls through the floor with this.
My system is a b550 amd MB A ryzen 7 5700g Rx6600xt The physics engine does not change the framerates.
``` Executable: B:\server\steamapps\common\GarrysModDS\srcds_win64.exe -Lua Stack Traces- ================== Client Lua Interface = NULL Server 0. SetModel - [C]:-1 1. DoPlayerEntitySpawn - gamemodes/sandbox/gamemode/commands.lua:319 2. GMODSpawnProp - gamemodes/sandbox/gamemode/commands.lua:235 3. (null) - gamemodes/sandbox/gamemode/commands.lua:61 4....
simphys vehicles are weighed down weirdly and fling like crazy so u cant control em
Had some reports of constraints crashing under Linux. A simple repro is apparently to create and undo a rope in a Garry's Mod server under Linux. Probably need to run...
In Half-Life 2, shooting a sawblade at a wall will embed the saw into the wall slightly. With Jolt, this is not the case. The saw also doesn't cut through...
It makes sense as to why it crashes, but does not do this with default Source Physics. Game loads to menu fine and I can select a map and start....
Stairs that use vphysics collisions (brush entities or props) are inconsistent compared to IVP. In the following videos, the translucent stairs are func_brushes with `solidbsp 0` and the opaque ones...