VPhysics-Jolt
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Half-Life 2 saw behaviour missing
In Half-Life 2, shooting a sawblade at a wall will embed the saw into the wall slightly. With Jolt, this is not the case. The saw also doesn't cut through zombies.
Tested on Garry's Mod with models/props_junk/sawblade001a.mdl
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Looks like GetSurfaceNormal() is returning inverted surface normals which breaks this feature.