JesusLuvsYooh
JesusLuvsYooh
This seems to be more Android and Unity-related question? (You should try unity forums or their discord, maybe even google) This is for Mirror Multiplayer Networking-specific questions.
https://forum.unity.com/threads/unity-2021-2-dedicated-server-target-and-stripping-optimizations-now-live-please-share-feedback.1143734/#post-7468454 I had issues with Unitys new headless builder too.
This would be cool. I made my game as Client Host - Clients, and then having to adjust it later on to also work for Headless servers was a pain.
@TessTiner Erm, Your Update() code, and thus button detection is running on all scripts on all players object, so im running the script on your player. Change MonoBehaviour to NetworkBehaviour...
Is there a transport template people use when creating them, so they know what to add.
2 others in #help mentioning same today., Tagged you, no further into figuring it out tho.
Edit: hmm I can't get either of my two games, to see a difference with or without the change.
Do you have debug log output on android showing? Is it getting any messages to hint that somethings not working as intended ?
Old limit was 288 kb right? I can get 10,000 kb to work with the above changes, before unity, kcp or my hardware disagrees with it. Its a massive difference,...