Jaisiero
Jaisiero
### [REQUIRED] Please fill in the following fields: * Pre-built SDK from the [website](https://firebase.google.com/download/cpp) or open-source from this repo: commit f0a9d5b65e3a014aee347ea9bb3b664cdce2ae55 * Firebase C++ SDK version: v6.16.0 * Main Firebase...
Hi guys, I was playing with openVDB and testing with some input params using the meshToLevelSet method. When I tried to increase the resolution to certain level by decreasing voxel...
Hi guys, I hope somebody could help me to fix this or maybe I should try an earlier commit/version. I'll leave this here anyway in cause it is useful for...
Compilation of the solution fails after trying to download dependencies: ``` Build started... 1>------ Build started: Project: Falcor, Configuration: ReleaseD3D12 x64 ------ 1>Processing project file 'D:\Third_Party_Repos\ReSTIR_PT\Source\Falcor\\..\\Falcor\dependencies.xml' 1>Package 'falcor_dependencies' at version...
**Description** Following **wgpu-learn tutorial 2**, when the app executes the following line: ` surface.configure(&device, &config);` I got some Vulkan validation errors related to surface & image format. I print my...
I was compiling daxa activating **utils-pipeline-manager-glslang** feature from vcpkg but trying to use my pipeline manager to compile slang shaders. Of course, that went wrong. It took me a few...
Hi guys. I want you to check out these changes. SBT now is more complex but allows you to relate better betwen shader stages and shader groups and ask for...
Would it be possible to have this feature where we can define operator overloading inside the struct? ``` struct Quaternion { daxa_f32vec3 v; daxa_f32 w; __init(daxa_f32vec3 v, daxa_f32 w) {...