Jaisiero
Jaisiero
Hey @alexames , Sure! Here you are: [CMakeError.log](https://github.com/firebase/firebase-cpp-sdk/files/5795155/CMakeError.log) [CMakeOutput.log](https://github.com/firebase/firebase-cpp-sdk/files/5795156/CMakeOutput.log) It's full of errors :S It seems Cmake is not finding: **-lc++abi not found** but I installed clang in my distribution...
Naaah, It doesn't work either. [CMakeError.log](https://github.com/firebase/firebase-cpp-sdk/files/5822592/CMakeError.log) [CMakeOutput.log](https://github.com/firebase/firebase-cpp-sdk/files/5822593/CMakeOutput.log) Firebase c++ sdk says: [Firebase docs](https://firebase.google.com/docs/cpp/setup) Linux libraries For Linux, library versions are provided for 32-bit (i386) and 64-bit (x86_64) platforms. **Note that...
> Read [bindless.md](https://github.com/Ipotrick/Daxa/blob/master/wiki/daxa-book/src/bindless.md) in the wiki. In there you'll find > > ```glsl > #include > ... > daxa_ImageViewId img = ...; > daxa_SamplerId smp = ...; > ivec4 v...
Allright, so I create **ImageId** and a **samplerId** and I just pass them to access the resource by daxa_sampler2D then? What about uploading the image to the GPU. I found...
I managed to create and upload an image using a command recorder and a staging buffer like this: ``` auto exec_cmds = [&]()[ { auto recorder = device.create_command_recorder({}); recorder.pipeline_barrier({ .src_access...
Hi. How is this going? I've been experiencing the same issue. ``` [...] spv::SpvBuildLogger logger; glslang::SpvOptions spv_options{}; spv_options.generateDebugInfo = true;
> I tried to fix this in vcpkg but then I hit: > > ``` > FAILED: openvdb/openvdb/libopenvdb.lib > cmd.exe /C "cd . && C:\PROGRA~1\MIB055~1\2022\ENTERP~1\VC\Tools\MSVC\1433~1.316\bin\Hostx64\x64\lib.exe /machine:x64 /nologo /out:openvdb\openvdb\libopenvdb.lib openvdb\openvdb\CMakeFiles\openvdb_static.dir\instantiations\VolumeToSpheres.cc.obj openvdb\openvdb\CMakeFiles\openvdb_static.dir\instantiations\VolumeToMesh.cc.obj...
> Hi, > > had the same problem. > > Setting "USE_EXPLICIT_INSTANTIATION" to "OFF" solved it for me. > > Greets, > > Patrik Yep! That works! Thank you so...
Did someone try to build openvdb in debug mode on Windows? I installed boost like this: ``` `b2 -a install` ``` I built TBB like this: ``` `cmake -D CMAKE_INSTALL_PREFIX=C:/oneTBB...
> @Jaisiero: Can you try adding `-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebug` to the `cmake` argument when building OpenVDB? Thank you for replaying. I tried that but I get some warnings and errors: ``` PS...