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Using wrong pipeline manager language

Open Jaisiero opened this issue 5 months ago • 0 comments

I was compiling daxa activating utils-pipeline-manager-glslang feature from vcpkg but trying to use my pipeline manager to compile slang shaders. Of course, that went wrong. It took me a few minutes to understand what was going on because the only clue that I had was "No shader was compiled".

It would be nice if the pipeline manager could detect that and give a better error message for feedback.

Keep up the good work.

Jaisiero avatar Sep 12 '24 21:09 Jaisiero