JaXt0r

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Hi Try. Did you investigate [libdmusic](https://github.com/libdmusic/libdmusic)? It was built in 2019 and mentioned to be the music implementation for [ReGoth](https://github.com/REGoth-project/REGoth). If feasible, it should be easy to use for OpenGothic...

Agreed. Nevertheless, feel free to merge the hint about version on your upm repository. Took me quite some time to figure it out. I hope it helps others using your...

Only partially implemented so far. Other checkboxes need to be solved as well.

Let's leverage the common standards from UXR. They'll share in a couple of days/weeks. ![Screenshot_20240418-091819](https://github.com/GothicVRProject/GothicVR/assets/120568393/5e36a209-cb52-485f-a264-b2b2ee812d27)

ZenKit has implementation for save/load. We just need to implement and test it.

A few of the element locations are already imported and visible with a white marker. I also think redo could be something. But we can also load them directly as...

@JucanAndreiDaniel is currently on it. At least the fire stuff.

@JucanAndreiDaniel @Romeeey When shall we test?

@JucanAndreiDaniel @Romeeey still valid branch? If so, please advice next steps. If not, feel free to remove it.

Agreed. .gitignore is fine. We need to think about the file-extensions to ignore. A quick thought: * .3ds * .tga * .fbx * .ttf / .otf * .wav * ...?