JaXt0r
JaXt0r
As mentioned in #11 the version isn't available. No problem. I just recommend adding a hint howto check for available versions. Will reference PR in a minute.
Fix of issue #13
https://github.com/google/googletest/issues/3663 Fixed issue: https://github.com/ataulien/ZenLib/issues/45
Googletest changed their default branch name from master to main. Makes it impossible to build tests. https://github.com/google/googletest/issues/3663 The ./tests/CMakeLists.txt.in need to change GIT_TAG to "main"
# To test: 1. Checkout branch: feature/modularization 2. See image 1: Install HVR (Assets/HurricaneVR/*) and Activate it via Menu in Unity 3. See image 2: Skip main menu in feature...
Todo: slightly alter logic to load t3xtures for dynamically created "static" Vobs. I.e. introduce new parameter don't use texture array=true.
Gothic leverages sophisticated MorphMeshes for NPC heads. Following features need to be implemented: - [x] Allow 1-frame sized animations (no interpolation between frames possible) - [x] Allow multiple animation to...
…o item in hand: Breathe! # To test 1. ... 2. ... 3. ... # Checklist (Please remove entries which aren't needed for your PR) ## Scene * [ ]...
As we get more and more features into our builds, it would be great to easily test them. Therefore let's create famous Marvin mode inside GVR. Maybe having it like...
This will help e.g. multiple berries being created faster than loading and creating from scratch multiple times. (At least it leverages Unity's internal logic which shouldn't be slower than custom...