GothicVR
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Implement save/load from Gothic
Currently we only can start game with "New Game" and when switching worlds, they will be always reset (loaded from scratch).
Phoenix delivers APIs for Save/Load. We need to implement it (at least for items, hero position, ...)
ZenKit has implementation for save/load. We just need to implement and test it.
Quick note: only the outdoor sky controller's save state is available ATM. I don't think it's important right now though.
I am happy to answer any questions about the most crucial bits of save game handling!:)