Julia Nechaevskaya
Julia Nechaevskaya
Looks cool and clean, I'll gladly grab it once it's done. :heart_eyes: As about `DOOM1|DOOM2`, I belive we critically need it for inner purposes since `SW2STON2` is red in Doom...
Wrote changes from my side. Not all of them, just important, I have dropped some technical ones to keep things clean. But please, feel free to correct me if needed,...
Uh-oh. Woke up with a though that Hexen needs small update of drawing translucent functions as well, just like it was done for [Heretic](https://github.com/fabiangreffrath/crispy-doom/commit/dcb8585fe24a34f637bd7d535ccc8919e17dae31#diff-0256e7fa9285dbf859042680577a054534ecc5b6d8553076d1b45d843a6e60f8R181). PSP translucency is not an often...
One more thing, please. @kitchen-ace [suggested](https://www.doomworld.com/forum/topic/112333-this-is-woof-1450-apr-30-2024/?do=findComment&comment=2827883) to have a sound fix for huge levels, and probably it will be good addition for `crispy_soundfix`. Easily to implement, but first approval of...
Ah, yes, that's a `pal_color[]` array implemented for a good reason. And even if it will be precalculated/tablified as well, _probably_ a full screen refresh will still be needed, as...
Finally, tried it out on both 60 and 120 Hz monitors. It's a God's job. The difference is notable even on 120 Hz!
There is slightly different logics in ID menus: - Most of menus and Gameplay features: default or vanilla is dark red, modified is green or dark green (depends). - Sliders:...
Well, at least "last save" is working as intended, i.e. "you manually saved, you got this save". 💪🤤 I honestly even can't imagine where to go in this case -...
Strife is not really in priority, it's just the only thing remaining. I'm trying to don't rush, especially after "crunch mode" in last weeks at day job. Well, I think...
@NightFright2k19, I have to be honest. Question about supporting for "rereleased" content is difficult, because...  This means that I can go f... for some rest and wait until situation...