Julia Nechaevskaya

Results 117 comments of Julia Nechaevskaya

Okay, I have done some research. Not much I can suggest here, since alt. HUD is looking pretty unique and barely require any changes. But maybe this... - Add icons...

@bradharding, hmm, I was thinking about horizontal placement, but for some reason rejected this idea. Looks likes because of possible overlaying white HUD sprites on wide BFG sprite, which may...

Wait-wait-wait, regarding @ryan-sg's idea! I think, powerup bars may be placed right below HUD sprites, something like this: http://i.imgur.com/YSr5oUk.png Another questions are: - Must they be permanent white or colored...

Помоему, Hehacked порт умеет поддерживать, но у меня нет его примера под рукой, и версия Hehacked для DOS упорно запускаться не хочет. Посмотрю по возможности что можно будет сделать.

Hi @vanfanel! Glad you still like it! :) Let's consider this was done for good reasons. Having a cultural legacy is good. Having nothing more than cultural legacy is not......

Thank you! I have caught this before, but was absolutely sure it's a port bug, not a vanilla bug, and wasn't sure how to fix it. ☹️I'll try to investigate.

Should be fixed via https://github.com/JNechaevsky/inter-doom/commit/0acecef1cb76a4be58d18034d67dbe31c02038f9, @hfc2x please check on your side. I've also removed "chess" music calling while level loading. It's simply not relevant nowadays, most of vanilla levels loaded...

That's odd, it's playing on my side. Is your scenario is still same, i.e.: * Start new game or load saved game. * End game. * Title music is (not)...

Oh, thank you for the efforts! Apperantly, I've already fixed lump duplication in upcoming version. Also, Unity assets gives only 16:9 wide version, in 21:9 there still be green borders...

Guess I can only agree with Nash in this case. Another important thing: I don't want to include anything from Bethesda assets - for me prohibition of John Romero to...