Julia Nechaevskaya

Results 117 comments of Julia Nechaevskaya

Agreed with @bangstk. Just have a look at NERVE's Map01 or any other heaviliy detailed maps, such bold lines are doing bad job rather than good one. Probably Fabian's approach...

Unfortunately, that won’t work for several reasons: 1. It wouldn’t be fully consistent with Doom. 2. A menu with a larger font simply wouldn’t fit on the screen vertically (End...

The simplest approach is not to change the in-game menu just for the sake of changing it. It originated in CRL/Inter 7.0 and has undergone a long process of refinement....

This opportunity is quite hard to come by. ❤️ The mission was to make "Doom weapon sprites, except they must not be a Doom weapon sprites", so here's a PWAD,...

Well... Good news is - now it is possible to do mostly any fullscreen status bar, it won't lead to the mess in the code. Bad news is - right...

Got the function working as resolution-agnostic, 2x downscaled in any resolutions. Aside from disaster with patch coords and not at all terribly unharmonious in size STbar stats widget, it works:...

> 🖼 Atari Jaguar DOOM has no images or videos. Please help improve the entry by finding some! Actually, I’ve never run Doom on the original Jaguar console, even with...