Jeremy L.

Results 13 issues of Jeremy L.

Some games like Momentum Mod and Portal 2: Community Edition ship a Linux-native version of studiomdl. This PR adds support for Linux-native studiomdl if it exists. Summary of changes: *...

### Describe the bug When launching `-tools`, the game does not boot into the tools UI. you need to press F10 to bring it up. This can be confusing for...

Type: Bug
What: Tools
Priority 3: Medium
Size 4: Small

### Describe the bug Toggling the console in the commentary editor causes a crash. ### To Reproduce Steps to reproduce the behavior: 1. Launch game with -tools 2. Select commedit...

What: UI
Type: Crash
What: Tools
Priority 3: Medium

Hammer and in-game world text entities use a basic font atlas to draw fonts in game. vtex2 should add an action to generate a font atlas from a `.ttf` or...

The GUI should have 2 modes for texture creation: simple and complex. Didn't make a mock-up for this, so build your own mental image! ## Complex GUI The complex GUI...

gui

Color channels should be able to be toggled in vtex2gui. This is useful for things like MRAO maps, where you might want to view individual components of it.

gui

Support automatic packing of MRAO maps and height into normal. This is for compatibility with the PBR shader. The following rules should be adhered to: * ambient occlusion: `_ao.xxx` or...

Source's vtex provides the ability to create skyboxes for use in game. `vtex2` should similarly implement this functionality as a separate action.

This keyword was deprecated in C++11 and removed from the language in C++17. clang 16 (or 15?) switched the default C++ standard to C++17, leading to compiler errors if you...

It'd be nice to have the ability to view, add and remove files packed into the BSP. Right now this can only be done using the `bspzip` command line tool....