Jeremy L.

Results 9 comments of Jeremy L.

+1 for this feature, it would be helpful for quake/doom/whatever forks that ship custom FGDs with the game. Definitely an odd setup though, totally understand if it's not implemented!

Can you run the game using the following command: `GAME_DEBUGGER=strace ./momentum.sh` and post the `strace.log` here? Make sure you have strace installed. This error is probably due to missing libraries

I'm experiencing the exact same issue as described by @sizeofbool in the above comment. Summary of my specs: ``` CPU Vendor: GenuineIntel CPU Brand: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz...

~~After enabling video hardware acceleration (Steam -> Settings -> Interface -> Enable GPU accelerated rendering in web views), the issue seemed to disappear. Steam also performs significantly better with this...

Interesting. Just had the issue again, but it seems to happen less often with the GPU acceleration enabled (perhaps something was improved in a recent steam update?). My last message...

Sorry to resurrect this dead thread again, but I'd like to address this from @a1batross's initial comment in this thread: > These headers are part of HLSDK and we can't...

> @JJL772 yeah, indeed. > > This is simple sound mixing and upsampling code that I planned to rewrite at some point. Writing your own audio mixer or naive upsampling...

This is a more of a general chaos issue. It happens because our steamrt docker container is using the libcairo from debian, which pulls in a *ton* of other shared...

@bonjorno7 Sorry for the force push! Totally forgot about this PR until now- is there anything else you want me to do here?