Jeremy L.
Jeremy L.
Just saw the PR, good stuff!
Going to mark this as a draft until I fix the buildroot cross compile
Thanks for testing it!
This should come up with an error message box, odd
This is only a bug on textures with mip counts $0 < x < log_2(min(width,height))$. In vtex2 I had incorrectly defaulted the mip count to 10 instead of computing it...
This is a bug with WINE. I only have seen it happen in Proton though
Source filesystem is not case sensitive, this is a pretty big limitation that I don't think can be easily remedied.
This is a lot more attainable than we realize :) We can use qtwinmigrate to slowly move hammer over to Qt, starting with the easy dialogues, then moving to more...
> Obvious stepping - at least within Hammer. What about in game? I don't think we care about minor rendering issues in a level editor that renders everything in fullbright...
You want hammer to potentially modify your vmt files?