OpenJK
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Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
Game: Single player Jedi Academy. OS: Debian testing x86-64 (KDE Plasma 5). GPU: AMD RX480 OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0 / 4.9.0-2-amd64, LLVM 3.9.1) OpenGL...
Vehicle rider animations are hard-coded to overwrite whatever is specified in the vehicle file. This needs to be fixed so that it respects the animation specified in the vehicle file--...
Using Windows 10 OS and running latest build openjk-2019-01-21-cc4094c8-windows playing SP. I've run into a bug on kor1 map transition to kor2. The kor2 doesn't load completely. The loading bar...
**Operating system and version:** CentOS 7.1 (without libtxc_dxtn installed) **Is this for single player or multiplayer?** both **Description of the bug (and if possible, steps to reproduce the bug):** Many...
**Operating system and version:** Unspecified **Is this for single player or multiplayer?** Unspecified, implied Multiplayer, could be both **Description of the bug (and if possible, steps to reproduce the bug):**...
Windows 10 using Intel graphics game and openjk was working 5 months ago perfectly **Is this for single player or multiplayer?** Both **Description of the bug (and if possible, steps...
From jk2mv, bring console support to windows IF launched from the commandline.
Event que
Should the event queues be turned into std::queue or std::deque or just leave them be? I'd like to change it but then I'd also like to see how if possible...
As title describes. The issue is this if block in `tr_backend.cpp`: https://github.com/JACoders/OpenJK/blob/master/codemp/rd-vanilla/tr_backend.cpp#L483 Need to determine why the if block is there - it mentions there being a bug when rendering...
We need to smarten up (read: add) the headers on all of the source files to show that they're licenced under GPLv2. I'm not sure who to list as the...