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Jedi Academy gets stuck during Luke's greeting speech
Game: Single player Jedi Academy. OS: Debian testing x86-64 (KDE Plasma 5). GPU: AMD RX480
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0 / 4.9.0-2-amd64, LLVM 3.9.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.0-devel (git-af73acca2b)
The game gets stuck here, but pressing Enter skips this whole scene and goes to training grounds.
I also see this message when alt-tabbing out of the game:
Sys_QueEvent: overflow (event type 3) (value: -1) (value2: 0)
That Warning message is not relevant and harmless. Simply a byproduct of using sdl with tech3.
Any idea how to troubleshoot what's getting stuck there? I.e. some debug output mode?
Strangely, after I reboot the computer, and start the game before doing anything else, that place doesn't get stuck. But then the game starts stuttering (audio) in the training grounds, and I have to Alt+Tab from it and back to continue. After that, if I load the save before that speech, it stucks again. It's surely some bug.
I have the same issue with the steam assets and the assets on the original disks. Reloading the checkpoint at exactly this moment helped.
Have you tried using the 32bit version?
And updating to 2.0.7 SDL2?
@shmerl a backtrace from a break in a debug compile would probably be able to help determine where it's stuck
I didn't try it recently. It's possibly could have been fixed already in newer mesa/dri. If I remember correctly, there was some related Mesa bug about it with DRI3.
I found it: https://bugs.freedesktop.org/show_bug.cgi?id=101683
The game gets stuck here, but pressing Enter skips this whole scene and goes to training grounds.
I just stumbled upon this; in case anyone else does, one needs to press the Use key (which is bound by default to Enter) to skip the cinematic. I was wondering which key to use as I rebound it to MOUSE4/MOUSE5 :slightly_smiling_face:
I had this too with an up to date git build.
OS information: ArchLinux 64bit KDE Plasma 5 SDL 2.0.9 GL_VENDOR: X.Org GL_RENDERER: Radeon RX Vega (VEGA10, DRM 3.27.0, 5.0.5-1-ck-zen, LLVM 8.0.0) GL_VERSION: 4.5 (Compatibility Profile) Mesa 19.0.1