Lukas Tenbrink
Lukas Tenbrink
As of rev 75e24f60bd7c6ab54b10cbf701621f76f229f40e, which includes the merges from #2972, an explicit `--include-package=plotly` is still required. The error I'm getting right now is similar, but not equal, to last time...
Alright, code wise, I think this is ready now. I still haven't tested it though. Someone should probably do that before a merge (i may, but it may take a...
Alright, I tested this, it seems to work. To use it, one has to call `SConscript` like `env = SConscript("../SConstruct", variant_dir="build_folder")`. I tested this from the `test` project.
> However, shouldn't this be an option given on the command-line, rather than something that developers hard-code into their project? Why not add this to other default options? > Also,...
> After this change, `custom_api_file` isn't working for me. This PR added `converter=normalize_path` for this option, but it still seems to be looking for the file relative to the "godot-cpp"...
I just tested exports on macOS. When using feature tags, in-editor it tries to load the binary for the matching architecture (i.e. `x86_64` or `arm64`, but not `universal`). When exporting,...
> I think universal builds will be completely deprecated soon as apple stop supporting intel Mac. Deprecated perhaps, but while Apple's support is a decent guideline for what Godot should...
> I'm not sure how that would help, the GH artifacts are not supposed to be used by extension developers, but yeah, we can totally add the lipo step there....
I guess that's correct, though I'm not sure what else the artifacts would be used for? I use the github runner from godot-cpp-template to create binaries for my GDExtension, which...
I've found that it's apparently a floating point precision error. When I add a `float64` conversion before the `wrsamp` call, it works as expected: ``` data = np.reshape(np.fromfile("data.float32", dtype=np.float32), [-1,...