Lukas Tenbrink

Results 234 comments of Lukas Tenbrink

Perhaps on "auto". I'd generally be in favor, because then people who don't know what it is could profit from it. But it's not well suited for CI, only for...

Interesting! I'd definitely argue that not having an example increases the barrier to entry. While we probably want to guide new godot-cpp users to the docs / tutorials as much...

> Personally I consider that a template is something that should be ready to use, without having to first delete unwanted demo content. Any project started from this template would...

Ah, I just about forgot: I think it would be good to check the string length for `1` (and `!is_case_insensitive`) in `_replace_common`, and if true, switch to use the `replace_char`...

> While testing this I ran into some interesting performance differences, so will do some testing before this is ready (probably related to redundancies in `find_char` and `CowData::find`, testing not...

> I'll drop the use of `find_char` in this, it's already adding unnecessary size checks so just unnecessary, it only saves a bit of boilerplate, it causes a slowdown of...

> I am still kind of unsure if these methods should even be exposed. I can definitely see `replace_chars` being useful to access from GDScript, instead of users having to...

Hiya folks, i'd like to drop another similar project in, managed by @maiself: https://github.com/maiself/godot-python-extension It would be great if duplicate work could be avoided. I tried contacting maiself on rocket...

Ok, that makes things a lot harder. I experimented today a bit with https://github.com/random-maven/scalor-maven-plugin, but I was unable to achieve results. In the end, it failed with `xsbt.CompilerInterface`, which I...