Lukas Tenbrink
Lukas Tenbrink
I think you are experiencing the same issue as me: https://github.com/godotengine/godot/issues/96403 In short, for now this can be worked around by using dylibs instead of frameworks on macos.
Can you pack an example project that uses dylibs that's not working for you?
Ohh, good observation! My comment was pertaining an _instantaneous_ disappearance of properties — i.e. just clicking away from the godot editor would make the properties disappear already. I had not...
I agree class static methods would be better than defining a new header, for findability. Forward declarations should make this easy. Imo, `from_` would be more appropriate than `to_` because...
> I remember something that templated methods can't be defined in cpp files. That's mostly true. Template functions _can_ be implemented in cpp files, but every combination of types that...
> As of Godot 4.4 with PR [#77213](https://github.com/godotengine/godot/pull/77213), it is possible to manually sort when needed. In theory this means that it's not needed to do it automatically when serializing...
> I'd say comparing two different types of StringName is rare, though the frequency of that would need to be measured That would definitely be an interesting metric to know...
The size of `StringName` is exposed to `GDExtension` (though not the layout): ```c++ class StringName { static constexpr size_t STRING_NAME_SIZE = 8; uint8_t opaque[STRING_NAME_SIZE] = {}; // [...] } ```...
> IREE tensor is different than Godot's GPU buffer (texture) as IREE tensor could encapsulate multiple dimension of data while texture is width x height x channel count. If one...
Yes, for most features I'd use it would be essential to avoid downloading the data to the CPU. You got it, it would mean both would need to have access...