Chad Cuddigan

Results 72 comments of Chad Cuddigan

Work done for this issue so far: https://github.com/Interrupt/delve-framework/pull/43 https://github.com/Interrupt/delve-framework/pull/44 It is not currently possible to do shader uniform binding in a block by name, because Sokol does not currently expose...

Whoah, that is great progress!

Yeah, is a bit confusing right now. The top level `framework/app.zig` is really the client application config setup, which maybe could be renamed to `delve_framework_app` or something, and the thinking...

This is some serious progress! Making the builds only include SDL3 when needed is huge, that's exactly the kind of thing I've been thinking about as it makes cross platform...

I'd believe that, looking through the Sokol source they seem to have a lot of checks for the web build case.

Resizing isn't handled yet by the Delve Framework, so that behavior at least matches the current Sokol implementation. This is on my radar to flesh out though

This would be awesome, I've been trying to architect the platform API where the actual implementations could be switched out to handle just this kind of thing. I'd rather not...

After doing a bit of an audit in the `platform/graphics.zig` area of the code, it looks like there are a few places where Sokol types are used directly that will...

Thinking more about this, maybe it would be easier to refactor things to rename the current 'Mesh' struct to 'SubMesh' instead, and then make a new top level 'Mesh' object...

Yeah, to me 'Mesh / SubMesh' is more clear than 'Mesh / Model' as it seems like people use Mesh and Model interchangeably, making it confusing to talk about.