Chad Cuddigan
Chad Cuddigan
Taking the case of changing a light color for example, saving the whole level state when dragging through the color slider might be way too many updates since the property...
Even if we go down @JPLeBreton's route of binding them to Ctrl-function keys, should we move those debug inputs behind a command line var to turn them on?
A dev console is way up high on my wishlist! I've been thinking of ways to shoehorn one into the game both for debug output and also as a way...
Progress Update: - Audio logs and vmails are playing back now. - Simple cutscenes are playing, still need full movie playback - XMI music playback still is borked, has and...
Things are looking really close for a 1.0 release soon. - XMI playback works now - Full cutscene playback works - Game breaking bugs around finishing / restarting the game...
The Mac version of the game packages their resources in some period Mac specific resource files for some crazy reason, whereas the DOS version uses Looking Glass' own resource format....
Supporting two different resource formats seems like more complexity than is needed, a resource converter tool that can convert the files extracted from the Mac resource forks back to the...
Oh yeah, it would be cool to be able to hook into window resize events and just *make* the game that resolution.
I agree that an external launcher isn't required for things that we could add to the in game options menu. A little window that would let people point their game...
Did you find them? They should be included with the rest of the data files you have.