Chad Cuddigan

Results 42 comments of Chad Cuddigan

It is a bit ironic that building 32 bit apps is so hard lately, this project started out on OSX but since then they've mostly degraded support for 32 bit...

@icosahedral-dragon breaking the save format to support 64bit is something that we should be fine with if that is an easier path, the save version number seems to be built...

Update: was able to get the 64bit branch running in OSX, the music seems to be playing back just as well as it does in the 32bit build, things are...

@icosahedral-dragon you should drop by the Shockolate Discord, we've been discussing your work a bit over there! https://discord.gg/kvXfua8

This breaks the builds for the rest of the platforms, so we should probably add this in as a CMake Option to toggle this behavior specifically for Raspberry Pi builds.

The current HUD implementation is pretty hard wired into the GLRenderer class, that needs to be extracted out into a base class or interface that new HUD types could implement...

Would this lock us into only supporting OpenGL on 64 bit machines? I'd like to avoid that issue if at all possible.

We should probably do a sanity check on startup where we look to see if the directory exists and can at least load some kind of data from it like...

Hopefully the a new SDL_Mixer release gets cut soon and we don't have to deal with compiling the dependencies ourselves anymore, although making sure that linking picks up a 32bit...

RE: an Irrlicht renderer: Now that we have the sources for the game there's not much reason to bolt on another game engine to do the rendering. What we could...