Chad Cuddigan

Results 42 comments of Chad Cuddigan

A good potential place to wire this in would be in the `data/game.dat` file, that could be expanded to have fields for the Hud / Game that could be switched...

I picked up the `shockolate.net` domain name, will probably throw together a quick one page site with links to github and some screenshots.

Created a Discord channel for those interested: https://discord.gg/m45xPan

This brings up a good point - do we really want to add support for modern C++ over just straight C? Initially I was pushing back against this change as...

Looks like something bad happened in level loading, the render is crashing at: ``` if(loadedLevel.rendererDirty) ``` and before that is an exception logged: ``` [DelverLevelChangeScreen] Exception: index can't be >=...

The jar should get built with all of the assets included if the task is doing everything it should, although it might make sense to be building empty jars for...

When building the jar, is this done using the `gradlew DungeoneerDesktop:dist` command? Using a regular package operation wouldn't include the assets, but the distribute task should.

Something like this would be a good idea. If we shipped the libraries we might still need to have people set some custom `LD_LIBRARY_PATH` env vars for the app to...

Figuring out how the controls would work seem like the biggest issue in getting gamepad support going. Basic movement seems easy enough, but the UI / MFD system is all...

64 bit support would be great, but it's not a priority at the moment. Strongly typing all of the structs that are serialized might be the bulk of this work....