Chad Cuddigan

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That repository was deleted since we cut our last release, but there is an updated build script in the repo here: https://github.com/Interrupt/systemshock/blob/master/osx-linux/install_32bit_sdl.sh

I just ran into this when compiling a Zig app that loads a mesh but only has a basic shader that does not use the normals or tangents passed in....

Dug more into this, that unknown type name was due to the Zig library not having the correct headers - the Lua library did have the right ones but the...

Thinking about this more, maybe what is needed is a way to modify the Lua build flags by the upstream builder pulling in the ziglua dependency. The sokol-zig project does...

Yes, but that is a super hacky solution! It turns off all of the debug printing amongst other stuff.

@luchak could you share your emscripten build stuff to see how you did it?

There are now helper libraries for wrapping the `emcc` compiler like the one under `zig-gamedev/zemscripten` - this could be a drop in to help get Lua building and running for...

Yeah, having a fully populated reflection info struct for shaders would be the most ideal and really straightforward to work with - the reflection functions currently are hard to work...

Looking into this some, it does seem like making a whole new set of structs just for the Shader Reflection info seems like a lot of duplication when so far...

It looks like your compiler is running in a way that turns warnings into errors - that's what the (`-Wincompatible-pointer-types`). You should be able to change your compiler flags to...