IntegratedQuantum
IntegratedQuantum
Currently blocked by https://github.com/ziglang/zig/issues/24144, particularly waiting on better array access (which I believe is tracked by https://github.com/ziglang/zig/issues/24183).
yes, but there is another blocker. I continued this in #2009
The defaults are defined in the code, so you could easily do `if(isMac) GLFW_KEY_... else GLFW_KEY_...`
The first one would be fixed by #412
second was fixed by #1244
I have the same problem. Since about a month ago, when I last deleted it, my `zig-cache` has already grown to 30 GB, containing ~750 versions of my project executable.
Yeah, it has been bothering me for a while too.
Another disadvantage is that it would increase input lag for players without vsync, because the physics will always be up to one physics tick behind the player input. I think...
> Before starting on this update, https://github.com/PixelGuys/Cubyz/issues/670 is recommended to be finished. I don't think adding non-technical dependencies like this is a good idea since it just discourages contributors from...