IntegratedQuantum

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> should i add terminal velocity or some sort of slowing forse to particles? I think a factor that scales the actual friction coefficient would make sense (called drag coefficient...

please update to the new Zig version

> Why does the public private key pair have to be per player? It might not be strictly necessary, but if it is global then it could be brute-forced, allowing...

Actually I think we should just keep it at names. Sure renaming is a bit of a pain on servers you are already active on (you need to log on...

> What about clean installation/ hardware change? Will it be possible to re-claim your accounts only knowing your password? Yes of course, that's why the server password is stored on...

> The server knows the public, the per server password and knows the player-password encrypted version of these. Together this may be enough to brute-force the player's password. Maybe instead...

the per-server password is stored encrypted on the server.

> I'm interested in the reason for pushing against a central auth server. It would undoubtedly be the simplest and likely most secure approach. Mainly I just want to have...

I'll need to think about the exact approach some more. I do thing maybe associating the account with a private/public key pair instead of a username+password may not be that...