Andre Mohren
Andre Mohren
Thats what i thought too, but openra is trying hard to untie from cnc. Hence i am doing kknd on openra basis
I'll give it a look when I'm out of vacation. But it should be the same place where stock openra puts it's files
Not unlimited but it gets it automaticaly depends on how many powwr plants it has build. Its a placeholder ai, the real ai which knows how to use the oil...
Im working on the engine. When all the engine changes are done, i need to implement the stuff into this repository. Next release is Very likely end of this year
Thanks! Ill prioritize that. Spend way to long on those tankers already, want to have them working properly :D
Ill add an option in the options panel in the future to disable intro briefings completely.
Good point. I will enhance this point by: - Off, Once, Multiple. Once means only heared once globaly, while multiple is per-tanker. - Add an option to use the beta...
I need to rebase on latest release engine anyway, that will change some of the packaging files. Might be possible that this also fixes it. Will do that soon
They are actually not connected to the bunker in any way. We could implement a "if disabled, replace it with a neutral derrick" or such thing.
The problem is that the actor is moved via Drag. However this triggers the Mobile code so swap the animation to "Move". There is no detection if its forward/backward. Also...