Andre Mohren
Andre Mohren
The problem lies with how that stuff works. The actor grants a condition / ungrants it for stuff in range. The information itself is cached. When the actor is picked...
Wonderful to see this again alive!
Okay, sounds great :) As the conversation is going already: I've seen some quake2 and quake3 bsp stuff in here. I've ported quake2 to c# and verified it working properly...
You could create a color-mask image aside the player image with colorable pixels in greyscale. This mask image can be multplied with a specific color and then drawn over the...
@BlueBar0n almost. But not fully grayscale, only the colorable team pixels. The mask image should contain those pixels only, others transparent. Work better on performance then a Black and White...
:( Damn, i was hoping on a way to call TweakPNG via cli to add new tEXt chunks with given key / value without the need for my custom app...
I tested it out, but besides an old gui i was not able to get any list of available cli command to show up :(
For KKnD we are working on a complete new docking mechanism. It allows buildings to specify a dock-type, units to have a dockable-type and a dock-action trait, which manages how...
No need to dig into graphics for Godot. It has a full Vulkan renderer and c# scripting (Godot 4). It's pretty easy to simply set the geometry. Basically all it...
No offence, but to me it looks like this PR is purely made to get some github badges as quick as possible without actualy earning them? The project itself wont...