Andre Mohren

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Short: custom loaders allow additional stuff stored in maps, like multiple layers or additional information about tiles like floor tile + 2 walls tiles + ceiling tile stored per tile...

Okay, changed it to the point how i understood your comment. If i misinterpreted something, please tell me :)

This also fixes / implements #13364

Ill update this pr as i need it for my prototype too. Give me some time ;)

Ill split the pr into several smaller ones as soon as i can confirm gltf support works as promised and above PR doesnt need changes to allow it. I made...

As i have successfully used 3d models now for a while, including: - GLTF model loading - Defining my own shader to properly render models as desired. - Shared animations...

This might come in conflict with the shader rework i did. Especialy as there are some key thing regarding how shaders and vertex buffers work which might totaly change depending...

Ill add it on my fork, but i do not focus 100% vanilla gameplay.

Not in the near future, but its still something i would like to add in the future.