Hypernoot
Hypernoot
I did it exactly according to the specification, what else should I have done? If I shall add more details or change anything, then please specify.
I think that editing levels on touch screen would be annoying anyway. If each button must occupy approximately 1/10 of the screen length, then it will look like this: -...
Maybe instead of PlayerBonusType, we could have just PlayerType and the values could be something like SMALL_TUX, BIG_TUX, FIRE_TUX, etc.. Just keep in mind that the legacy names should be...
IIRC, the biggest issue of the pogonia was, that it wasn't obvious at the first glance, that the flower is supposed to be hurting. So some level designers just used...
I think, this issue should be marked as discussion, as we need a general consensus first. Just twiddling with this feature every time somebody complains makes no sense. Or if...
Let me share my opinion on this. Most of the levels are designed in a way that killing most of the badguys is uninteresting and there are just a handful...
If there was a discussion about it already, then I'm fine with it. Adding a target count of enemies for perfecting a level is OK for me. What I was...
Interestingly, this still happens, even after similar bugs with rocks and crushers were resolved. But maybe it won't be that hard to fix from now on.
Nobody is working that, up to my knowledge. It's nice to hear that you want to help us. While you will be investigating this bug, please look how crusher vs....