supertux icon indicating copy to clipboard operation
supertux copied to clipboard

[Feature Request]: Revert properties of pogonia Stem

Open Alasdairbugs opened this issue 3 months ago • 7 comments

Feature Details

The Stem, like the old behaviour, does not damage Tux. You don't want the stem to damage Tux because the Pogonia acts as essentially a spike, the stem should be irrelevant. If I want to create a spike wall, I can just use the very clearly useful Spiked Vines:

Image

Forcing the Pogonia to have this use case is completely redundant and makes an old feature objectively worse. Furthermore, if you want the pogonia to appear without the stem, tiles could have been created to stem off of the spiked vines.

Instead, the Stem of the pogonia now damages Tux.

Image

I feel like this change was rushed. The spikes look clearly related to the spikes in the vines, but these tiles do not interact with each-other at all. Clear missed opportunity, plus a worse feature.

Feature Purpose

Having non-damageable stems is highly useful, it essentially allows designers to place 1x1 spikes in mid-air, leaving a safe passage for Tux underneath, without forcing some weird tiling background shenanigans or using misc tiles.

Concept Screenshots

No response

Guidelines For Reporting Issues

  • [x] I have read https://github.com/SuperTux/supertux/blob/master/CONTRIBUTING.md#bug-reports.
  • [x] I have verified this isn't a request that's already been submitted as an issue.
  • [x] I have verified this isn't a discussion, or an issue with the game, but rather an actual feature request - a currently non-existent, but desired feature.
  • [x] In this request, I have only included details about one (1) desired feature.
  • [x] If I make a mistake while submitting this request, I agree to use the "Edit" feature to correct it, instead of closing this issue and opening a new one.

Alasdairbugs avatar Sep 10 '25 21:09 Alasdairbugs

I like this, it kinda makes me want to actually make the unspiked redo of the pogonia. :joy:

korbanpapa avatar Sep 10 '25 22:09 korbanpapa

Here's a pogonia that needs redoing. Image

korbanpapa avatar Sep 10 '25 22:09 korbanpapa

Image added as part of #3342

Frostwithasideofsalt avatar Sep 10 '25 22:09 Frostwithasideofsalt

so was that a redo of mine, or the redo of the original? :joy:

korbanpapa avatar Sep 10 '25 22:09 korbanpapa

redo of the original.

Frostwithasideofsalt avatar Sep 10 '25 22:09 Frostwithasideofsalt

IIRC, the biggest issue of the pogonia was, that it wasn't obvious at the first glance, that the flower is supposed to be hurting. So some level designers just used them as background.

Maybe now, when the spiked and unspiked versions of the stem can be combined freely, the spikes could be longer, so they are better visible. I would make them somehow, so they meaningfully fill the hitbox. Yet, the 8px on each side is hurting, but the texture is completely empty.

Hypernoot avatar Sep 11 '25 06:09 Hypernoot

It was never really not obvious that the pogonia flower hurts tux if you played story mode in 0.5.1, there was a clear tutorial in the first level that showed that the flower could damage. This just needs to be introduced again.

I agree, I think the spikes should be a bit bigger to be obvious that they are hurting @Frostwithasideofsalt

Alasdairbugs avatar Sep 21 '25 14:09 Alasdairbugs

Fixed in latest graphics PR, spikeless stems added. Separate issue might be needed for the spikes thing.

Alasdairbugs avatar Dec 16 '25 22:12 Alasdairbugs