[Feature Request]: Revert properties of pogonia Stem
Feature Details
The Stem, like the old behaviour, does not damage Tux. You don't want the stem to damage Tux because the Pogonia acts as essentially a spike, the stem should be irrelevant. If I want to create a spike wall, I can just use the very clearly useful Spiked Vines:
Forcing the Pogonia to have this use case is completely redundant and makes an old feature objectively worse. Furthermore, if you want the pogonia to appear without the stem, tiles could have been created to stem off of the spiked vines.
Instead, the Stem of the pogonia now damages Tux.
I feel like this change was rushed. The spikes look clearly related to the spikes in the vines, but these tiles do not interact with each-other at all. Clear missed opportunity, plus a worse feature.
Feature Purpose
Having non-damageable stems is highly useful, it essentially allows designers to place 1x1 spikes in mid-air, leaving a safe passage for Tux underneath, without forcing some weird tiling background shenanigans or using misc tiles.
Concept Screenshots
No response
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I like this, it kinda makes me want to actually make the unspiked redo of the pogonia. :joy:
Here's a pogonia that needs redoing.
so was that a redo of mine, or the redo of the original? :joy:
redo of the original.
IIRC, the biggest issue of the pogonia was, that it wasn't obvious at the first glance, that the flower is supposed to be hurting. So some level designers just used them as background.
Maybe now, when the spiked and unspiked versions of the stem can be combined freely, the spikes could be longer, so they are better visible. I would make them somehow, so they meaningfully fill the hitbox. Yet, the 8px on each side is hurting, but the texture is completely empty.
It was never really not obvious that the pogonia flower hurts tux if you played story mode in 0.5.1, there was a clear tutorial in the first level that showed that the flower could damage. This just needs to be introduced again.
I agree, I think the spikes should be a bit bigger to be obvious that they are hurting @Frostwithasideofsalt
Fixed in latest graphics PR, spikeless stems added. Separate issue might be needed for the spikes thing.