Hypernoot
Hypernoot
#2908 is now merged, so you can now provide a stack trace, I guess. While I was working on TuxQuest, I didn't experience any crash related to the undo functionality....
I think, that it's a kind of waste. Just imagine a couple of levels having the same **terrain**. Altrou_g_h I hop_e_ the addo_n_s author would us_e_ them wisely, I guess...
The shortcuts for submenu navigation would be certainly useful. I'm not sure about the search bar, as there aren't that many tilegroups yet. What could be useful though, if there...
PS: This is how I imagine the tile subgroups. 
What are the remaining tasks here?
The PR got named after the first commit, so it was confusing. There are more things to be fixed.
I see just some code quality improvements. Did you commit the correct code?
Thanks for review! > * Have Ghoul thrust more agressivly towards the player than just up at a set angle. Can you please elaborate on what that means in particular?...
As you may have noticed, when the ghoul is bellow its target position, he jumps upwards by a defined step. When Tux is above ghoul but not much higher, then...
@Rusty-Box Thanks for input, you can try it now ^.^