Hypernoot

Results 49 comments of Hypernoot

Nevertheless, if I change the required version to 3.25 manually, it compiles without problems.

There is just one issue: If I call `disable_fancy_idling` while Tux is wiggling, he won't stop doing that and eventually gets stuck in a single frame of his animation.

I made a demo version of the improved wind. Please, test if: * The old wind can be fully replaced by the new wind. If not, can a speed multiplier...

I'd advise you choosing a different issue. I have trouble understanding what's going on myself. Except the parameter re-rolling, I don't understand anything at all. It seems like there are...

It works with other objects of the `COLGROUP_MOVING` group too, but not always. [level8.zip](https://github.com/user-attachments/files/23387774/level8.zip) [simplescreenrecorder-2025-11-06_11.12.29.zip](https://github.com/user-attachments/files/23387778/simplescreenrecorder-2025-11-06_11.12.29.zip)

Closing as nobody seems to be working on this. Create a new PR when the bugs are fixed.

@albertlwang I suspect that anybody has touched this. I think, the bug is that if you change direction, the icecube procedurally moves through Tux to the other side. So if...

It looks like the behaviour is almost the same, both in master and this PR. So what was actually fixed? 0. non-ice solid flat tiles - In both versions, the...

[ghosttree.zip](https://github.com/user-attachments/files/22189346/ghosttree.zip) I fixed both, here you have a video.

Thanks for your feedback! Intermediate frames would be nice, indeed, but we're unlikely to get them in reasonable time. I was not provided any sucking animation, so that's why it...