Hydra

Results 112 comments of Hydra

Button mapping exists on desktop, but I guess I should bring it to other platforms as well. The existing screen layout settings are fairly flexible, at least as far as...

Could you try with the latest build? If the problem is what I think it is, it should be fixed now.

Heh, that sounds like it could be the problem; right now I'm using a fixed-length array for vertices during clipping. I couldn't reproduce the crash on my end, though. Could...

https://github.com/fleroviux/NanoboyAdvance/issues/91 Looks like this game is doing something stupid and needs open bus emulated correctly. Fun!

This sounds like a case of pseudo-transparency. The GBA screen had a ghosting effect, which made frames sort of blend together; some games take advantage of this to create a...

It'll happen eventually, but right now I'm hesitant to implement them because the core is still unfinished and likely to undergo significant changes. Basically, I don't want to break save...

Ah, I didn't realize that some games have different frequencies; I should probably do something to support that. It's worth noting though that the PCM format Project DS uses is...

It would definitely be neat to have this eventually, but there are quite a few differences between the games that would need to be supported. Aside from the different note...

That's definitely a good idea; I'll return to this once I'm finished with some of the more essential things.