Hydra
Hydra
I just tested mine and it's still working fine. I haven't updated the controller since I got it, so I wouldn't be surprised if this is a firmware issue.
@ndeadly the build you posted isn't working right for me. These are the results I'm getting: Player 1 - 00100 Player 2 - 01000 Player 3 - 10100 And so...
Nice, this one works. Regarding the patterns, I'm not really sure. On one hand, I think mimicking the Switch patterns is the better behavior, but on the other hand, the...
In terms of code, the changes are pretty minimal so I wouldn't mind supporting this officially. I do have a few suggestions, though. It would be nice to have ndsPath...
I gave it some thought, and implemented what I think is a good solution to this as a part of d65286e. NooDS now checks for a file at `ux0:/data/noods/args.txt`; if...
I'm not sure about adding 32-bit Windows builds. We already support 6 different builds, and another Windows build might confuse people who don't know the difference. Supporting another architecture also...
Sorry, but I don't understand the issue. None of the emulator's touch buttons should open the menu; the Android back button should do that, and nothing else. If the L...
Oh, I understand now. The ZL and ZR buttons on the Switch should work as L and R buttons for the game.
I can't do that, because start and select are GBA/DS buttons that games might use. The Switch port uses L and R because these buttons aren't used for anything else....
Looks like something is crashing; it's probably related to threading. You could try disabling threaded 2D and 3D in the settings for now. As for the lag, that's just the...