Hydra

Results 112 comments of Hydra

The main reason the 3DS port is so slow is because it uses code from the PC port, which does a lot of slow 3D calculations in software. I scrapped...

I think it's fine to do it inline in this case, and maybe consider a function if it becomes necessary. Though to be honest, the performance difference is so small...

This is probably an issue with texture wrapping or masking, but I haven't looked into it much yet.

The 3DS port is based on the PC port, and reuses a lot of code from that. The DSi port is based on the original decompilation, and was optimized specifically...

It looks like some Debian repo issue. Hopefully it will fix itself eventually; I don't think there's much I can do.

This isn't supported right now, unfortunately. Maybe there should be a way to toggle between front and back touch.

This is because blending isn't supported; the rain layer is pushed to the back so that it doesn't cover up the entire screen. The Z button can also swap priority...

The SNES has hardware blending, but it doesn't work the way it does on N64. The options are to either do it in software (which would be too slow) or...

Ah, the sound effects in Chrono Trigger actually rely on pitch modulation. I've left out Gaussian interpolation for now due to performance, but pitch modulation probably won't be a big...

The flatpak is designed for x86 CPUs, so it won't work on the Switch's ARM CPU. To get an ARM Linux build, you'll have to compile it yourself. To install...