HifiExperiments
HifiExperiments
a few super small remaining things in the comments above being worked through but I think we should: - merge master and resolve conflicts - make sure everything builds -...
I think we should switch to basis
yeah, I think it would let us compress once (so we’d finally have a single file), and the deencoder would do the best thing for whatever platform we’re on, and...
hm that’s true, the max texture size is lower on android…that’s unfortunate since we’d like to reduce the number of redirections and downloads, and baking time. I wonder…could we bake...
when we bake assets, we generate mip maps for them, which are used for the progressive downloading and when you run out of video memory. the largest mips are downloaded...
if I remember correctly, the mips are downloaded in order, and when a client receives a mip, it knows its size, so it should be able to just stop requesting...
hmmmm hidden how, and affecting the rendering how? zones with visible set to false aren’t (shouldn’t be) added to the zone stack, so they shouldn’t affect anything. they should also...
we have a lot of deprecated methods that started this process and never actually got removed...at some point we should *actually* remove them lol
I’m not sure I understand the issue from the photo, but it’s almost definitely related to TAA. we specifically disable TAA on web entities because it makes the text too...
hmmm you mean Entities.findEntities doesn’t find local entities (or overlays, which are the same)? this was actually intentional because hifi didn’t want overlays (often used for UI) to show up...