HifiExperiments

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@ksuprynowicz interesting - are there even any entities in the domain that hit the packet limit? if there are none I'm surprised, as the code should operate as before. if...

is this coming from `OctreeSendThread::packetDistributor`? it does call `sendUnreliablePacket`: ``` // Re-send packets that were nacked by the client while (nodeData->hasNextNackedPacket() && _packetsSentThisInterval < maxPacketsPerInterval) { const NLPacket* packet =...

funnily enough, we actually have a function for this which defaults to `?` if the glyph isn't included: ``` const Glyph& Font::getGlyph(const QChar& c) const { if (!_glyphs.contains(c)) { return...

this is implemented and I thought it worked at one point, probably something wrong in this method: https://github.com/overte-org/overte/blob/83c15951908f7393ff3d4e9838886c81d54c4fc6/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp#L578 the idea was to first see if the parabola hits the bounding...

I think we should treat sound effects as normal objects in space. We should create a Sound Entity type with properties like url, volume, positional or not, drop off, repeat...

RE: protocols, people have proposed some solutions but I’m extremely skeptical. all would require some changes to the networking code. I simply don’t think it’s viable to have multiple interfaces...

the PRs for both Sound entities and Zone Audio properties have been merged, but I'm going to leave this open because there's some other good ideas in the original issue

I have no idea what caused this but it’s cool as fuck was it only on the one model?

hm I'll take a look, maybe I messed up the AA controls for mirrors

I believe I've fixed it!