hidden Zone entity still influencing render
Apparently hidden Zone entities still influence the rendering. I had weird render issues on the New Years domain and after working around them it turned out that I had to re-tune everything after removing the old hidden Zone.
hmmmm hidden how, and affecting the rendering how? zones with visible set to false aren’t (shouldn’t be) added to the zone stack, so they shouldn’t affect anything. they should also work with renderWithZones
a repro would be helpful
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Hello! Is this still an issue?
So this means that a hidden zone entity does not actually hide its effects such as haze, lighting, etc.?
Hello! Is this still an issue?