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hidden Zone entity still influencing render

Open JulianGro opened this issue 4 years ago • 5 comments

Apparently hidden Zone entities still influence the rendering. I had weird render issues on the New Years domain and after working around them it turned out that I had to re-tune everything after removing the old hidden Zone.

JulianGro avatar Dec 27 '20 20:12 JulianGro

hmmmm hidden how, and affecting the rendering how? zones with visible set to false aren’t (shouldn’t be) added to the zone stack, so they shouldn’t affect anything. they should also work with renderWithZones

a repro would be helpful

HifiExperiments avatar Dec 28 '20 01:12 HifiExperiments

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

stale[bot] avatar May 02 '21 20:05 stale[bot]

Hello! Is this still an issue?

stale[bot] avatar Dec 29 '21 00:12 stale[bot]

So this means that a hidden zone entity does not actually hide its effects such as haze, lighting, etc.?

digisomni avatar Mar 03 '22 22:03 digisomni

Hello! Is this still an issue?

stale[bot] avatar Aug 31 '22 02:08 stale[bot]