HifiExperiments

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the text is supposed to no longer completely disappear when it reaches the edge of the entity, so it sounds like there is a bug there. I will look into...

@SilverfishVR I've fixed the issue in the tutorial (I was calculating the space width wrong, so the text itself was slightly wider than it should have been), updated the docs...

ready to merge from my end! I have some ideas for a follow up for how to get crisper text but those changes will be minor in the shader and...

so the way this currently works is that every network request gets a load priority when it's created (higher starts loading first, but doesn't necessarily finish first): - sounds are...

now that tonemapping is configurable through zones, I don’t think it makes sense to expose this in the graphics settings. you can still override this using luci, but at least...

I *believe* I have a fix for this in #894 but it would be great if someone else could test it

spherical harmonics refer to how ambient maps work, they're extra data that we store in ktx textures to speed up processing

I know everyone is super busy, but since this is blocking the warnings as errors grant work, may I suggest just merging this as is since it works, and we...

@ksuprynowicz ah apologies, there was still one bug leftover. I've rebased this and fixed that here: #1293 and it does maintain compatibility with old baked textures!

@ksuprynowicz should be fixed!