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Free, cross-platform 2D game engine powered by Haxe and OpenFL

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![pic](https://f.cloud.github.com/assets/5144374/2305507/4590e95e-a25a-11e3-9b98-1af90c01ffee.png) I made all transparent tiles in my tileMap bright green to highlight the issue. The boundaries of some tiles are showing pixel data from their adjacent neighbours. (1) This...

- **Haxe version:** 3.4.7 - **Flixel version:** 4.5.1 - **OpenFL version:** 8.7.0 - **Lime version:** 7.2.0 - **Affected targets:** All ________________________________ **Code snippet reproducing the issue**: ```haxe package; import flixel.FlxSprite;...

- **Haxe version:** 3.4.7 - **Flixel version:** 4.5.1 - **OpenFL version:** 8.4.1 - **Lime version:** 7.0.0 - **Affected targets: HTML5, HXCPP** ________________________________ **Code snippet reproducing the issue**: ```haxe package; import...

Noticed this while looking into some slow procgen graphics. https://github.com/HaxeFlixel/flixel/blob/c302aaafb846edf42ce2e431e3bf6b492d03b558/flixel/system/frontEnds/BitmapFrontEnd.hx#L195-L198 This will be ultra slow because map iteration in haxe is very slow and causes a lot of memory allocations....

Probably disable the console for mobile targets. Add the option to toggle individual debugger windows - for debugging on mobile targets, you might only want the Perf window for example....

This is the list of currently known issues still remaining with OpenFL 8. Most of them are fairly minor. The ones I consisder most important are printed in bold. -...

I think there should be a way to adjust the mouse event order in FlxMEM at any time besides `reorder()`. Current issue in HaxeUI is that the event order depends...

I have sounds which I have made to loop seamlessly. On flash they loop fine, but on native there is an audible but very brief pause between loops. It is...

The information on _globalScreenX and _globalScreenY comes in handy for calculating zoom and pan effects with pinch gestures.

- **Haxe version:** 3.4.188 - **Flixel version:** 4.5.1 - **OpenFL version:** 8.3.0 - **Lime version:** 6.4.0 - **Affected targets:** android - **Android NDK:** r10e ________________________________ I built and launched the...