flixel
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Free, cross-platform 2D game engine powered by Haxe and OpenFL
[This xml](https://gist.github.com/Geokureli/48839ac40b67f280c38fda59a3b7f1ea) and the png below jitter when animating the walk animation while flipX is true, same happens when it is flipped through `animation.add` too. They said it works if...
Adobe animate spritemaps are a way to save memory and space over the regular spritesheet format and simultaneously store longer animations with no issue. Instead of having an entire graphic...
Getting this error on 4.2.3 while targeting flash, not sure why github actions aren't failing, though ``` > haxelib run lime build flash -debug < /[lib path]/flixel/util/FlxGradient.hx:119: characters 57-63 :...
While looking into the performance of the pixelPerfectCheck html5 demo, I noticed part of the perf issues were from `pixelPerfectCheck` calling `drawFrame` on both sprites. This means when checking a...
- **Haxe version:** 4.1.5 - **Flixel version:** 4.9.0 - **OpenFL version:** 9.1.0 - **Lime version:** 7.9.0 - **Affected targets:** Windows ________________________________ **Observed behavior:** Pausing the game (whether through typing in...
- **Haxe version:** 4.2.3 - **Flixel version:** 4.9.0 - **OpenFL version:** 9.1.0 - **Lime version:** 7.9.0 - **Affected targets:** Tested on Linux and HTML5, probably affects others ________________________________ **Code snippet...
I posted this issue in Discord as well, please see the video: https://discord.com/channels/162395145352904705/165234904815239168/843562833894965278 Try out the code from the video to see the issue yourself: ``` class PlayState extends FlxState...
- **Haxe version:** 4.2.2 - **Flixel version:** 4.9.0 - **OpenFL version:** 9.1.0 - **Lime version:** 7.9.0 - **Affected targets:** Linux's HashLink, latest stable ________________________________ **Code snippet reproducing the issue**: ```package;...
- **Haxe version:** 4.1.5 - **Flixel version:** ?.?.? - **OpenFL version:** ?.?.? - **Lime version:** 7.7.0 - **Affected target:** HTML5 ________________________________ **Code snippet reproducing the issue**: ```haxe package; import flixel.FlxState;...
flixel ver 3.3.5. I met with strange (for me) behavior of FlxG.overlap function. If this is normal, please don't beat me :) I call FlxG.overlap function with such type of...